• 6 Posts
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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I don’t know if you guys misunderstand me on purpose. My argumentation was about the initial comment that the Steam Deck does not represent PC very well. You just took one sentence out of context, where the previous part and following part is integratel part of my reply. I did not just add more words to it, i Just had to explain it later because its not understood. The full quote is:

    Because Steam Deck is not just a PC and cannot share the same enjoyment and benefits of a regular PC, because its a handheld. I believe the Steam Deck should be handled as its own class of hardware, like a console is and do a PC showcase on its own.

    It’s just a simple explanation that you guys on purpose misunderstand. The Steam Deck does not represent PC very well on its own, because its not just a PC. It’s more than its sum. It’s not a new discussion either, this is going on since the launch of the system.



  • There is even an API in Steam that directly targets the Steam Deck. Steam Deck can be programmatically identified by its API, just like any other console. This is a key factor.

    We are not speaking about any random hardware configuration or tablet, we are speaking about a device with software and hardware specifically designed, build, tested, targeted and marketed as a single unit. Exactly what a console is. However, I’m not disregarding its roots of PC. What I am saying is, that Steam Deck does not represent PC “very well”; its its own thing, even compared to other handheld PCs. If the Steam is marketed as a PC, then it won’t get the support from the developers.

    Steam Deck is its own category, besides general PC. Games need to have different Spec Recommendations for PC and one specific optimized version for Steam Deck. Both are separated.



  • As much as nice it sounds, this is not entirely true. Because Steam Deck is not just a PC and cannot share the same enjoyment and benefits of a regular PC, because its a handheld. I believe the Steam Deck should be handled as its own class of hardware, like a console is and do a PC showcase on its own.

    For a small game that runs easily on the Deck and is mainly played with a gamepad, this is probably fine. But for lot of other games this cannot be said. I love my Steam Deck and my local PC, but they need to be treated separately for effective marketing.




  • Well, Nvidia and Intel does that too, and I think Sony added an AI chip to the PS5 Pro for their new AI upscaler as well. We can already run AI calculations on our GPU without AI accleration, but that is not as fast. I have no numbers for you, only the logic that optimized software to use optimized AI chips should run more efficient and faster, without slowing down the regular GPU work. Intel is in this hybrid state, where they support both. One version of XESS can run on all GPUs, but that is worse than XESS specialized for Intel GPUs with their dedicated AI accelerators.

    Those upscaler you linked are only upscaling non interactive video or single frames, right? An AI upscaler on live gameplay takes much more into consideration, like menus, specific parts of the image being background and such. These information are programmed into the game, so its drastically different approach from just images upscaling, which wouldn’t be different than FSR 1 in such a case. But I have no clue about numbers and how it compares to a solution like that.

    I don’t think this is a decision they just made recently and probably was planning long before they even started on FSR 4, plus they were already working for 12 months or so on it (allegedly). I think AMD “needs” to do this AI offloading, because market demands it, traditional solution didn’t workout as hoped and maybe in co operation with Valve, Microsoft and other vendors. On the other side, this AI acclerator could be used for anything else than upscaling as well, as Nvidia demonstrated.




  • Here is my view and a small timeline:

    • FSR 1 (Jun 2021): Post processing. Can be used with any game, any graphics card on any system. Quality is not very good, but developers do not need to support it in order being usable.
    • FSR 2 (Mar 2022): Analytical and Game specific. Analyzes the content of the ingame in order to produce better output than FSR 1. Can be used only with games that have integrated support for. Still system and graphics card agnostic.
    • FSR 3 (Sep 2023): Improved version of FSR 2. Therefore the previous point applies here too, but has a bit more features and should produce better quality. It was late on arrival and was controversial at launch.
    • FSR 4 (maybe 2025): AI and hardware dependent. Not much is known, but we can expect that it requires some form of AI chip on the GPU. We don’t know if it will be usable with other GPUs that have such a chip or is restricted to AMD cards. As this is analytical, it requires games to support this, therefore its Game specific as well. It’s expected to have superior quality over FSR 3, maybe rivaling XESS or even DSR. But it seems the focus is on low powered weaker hardware, where it would benefit the most.


  • The difference is that Steam Deck is actually cheap compared to what the competition does. It’s also the first generation of Steam Deck and the upgrade with an OLED (and lot of other stuff too) is actually substantial. And there are multiple versions of the Deck available to choose less drive space. Imagine this was an option on PS5 Professional too. Contrary, the PS5 Professional is the most expensive console compared to its competition. It’s so expensive, that it set a new bar.

    That’s the opposite of what Steam Deck does. Steam Deck is the only current generation game console that gets cheaper over time. Also one is a handheld format, which is hard to make cheap, especially because its compatible to PC hardware (and software).