• Fubarberry@sopuli.xyzOPM
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    3 months ago

    Some other games have this too, I know Cyberpunk and the Witcher 3 both come with a Steam Deck preset. I think I heard the First Descendent and Horizon Zero Dawn do too, but I’m not sure.

    My experience with Cyberpunk was that the Steam Deck preset was a good starting point, but wasn’t actually an ideal way to play the game. Hopefully the Helldivers one will be better tuned.

    • mrfriki@lemmy.world
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      3 months ago

      Oh, didn’t know, it’s pretty cool, the few “optimized” games I’ve played didn’t have it, so I assumed that this was first.

    • TheYang@lemmy.world
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      3 months ago

      My experience with Cyberpunk was that the Steam Deck preset was a good starting point, but wasn’t actually an ideal way to play the game.

      that is also propably subjective and may even depend on the deck you have, and in which areas the silicon lottery was good or bad to you

      • Fubarberry@sopuli.xyzOPM
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        3 months ago

        You’re right, but I’ve heard a lot of other people say the same. I’ve also played it on both an LCD and OLED deck, and found that different settings both looked better (in my opinion) and had fewer fps drops.

    • zecg@lemmy.world
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      3 months ago

      You can get quite some graphics if you’re going for 45 fps, deck’s variable refresh is a total game changer

      • Fubarberry@sopuli.xyzOPM
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        3 months ago

        As far as I know, the deck’s screen doesn’t actually support VRR. It’s only an option for external monitors.

        • rotopenguin@infosec.pub
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          3 months ago

          Yeah, the problem is that there is a well-set standard for VRR on a regular DP connection, there’s a so-so standard for VRR on HDMI, but there isn’t a good standard for communicating VRR through an internal connection. The market is at a standstill with not enough tablet vendors asking for VRR, and neither the SoC vendors or the panel vendors want to be the first one to build only half of the solution. Apple or Samsung could build a full solution on their own and jumpstart that market, but can’t be arsed.

    • amenotef@lemmy.world
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      3 months ago

      They should do it like on consoles, reduce the graphics to guarantee stable FPS on resource intensive moments (like combat).

      Although, on PS5 they apply a lot of variable rate shading mixed with upscaling/FSR. VRS is something I don’t really like but it the drop is minimal it’s ok.