This feels like cope. Controller input with limited movement and look velocity definitely hides a lot of performance issues, but also it also massively limits control complexity. Basically all modern AAA games are harmed to some degree by needing to support controllers imo.
From a mouse lover who’s never heard of gyro aiming because eww joystick gross, that actually sounds really cool. I don’t like that the screen is coupled with the movement, but it gets you multiple sensitivity ranges including tactile precision on the same input device.
As another mouse lover, the DualSense controller also has gyro aiming and I can only recommend it.
I’m playing Horizon Forbidden West with it right now and it allows me to be almost as precise as with a mouse. The adaptive triggers and the detailed haptics are also pretty cool. Also a really good controller for Switch emulation.
It’s not just look precision, it’s the limited number of buttons. A great example is how amazing and complex combat is in the Witcher 2 because it was a PC first game, and how much it was simplified for the third game to target console.
Gyro aiming is definitely a big improvement though.
This feels like cope. Controller input with limited movement and look velocity definitely hides a lot of performance issues, but also it also massively limits control complexity. Basically all modern AAA games are harmed to some degree by needing to support controllers imo.
With gyro aiming that’s just not true. You can flick as well as with a mouse.
From a mouse lover who’s never heard of gyro aiming because eww joystick gross, that actually sounds really cool. I don’t like that the screen is coupled with the movement, but it gets you multiple sensitivity ranges including tactile precision on the same input device.
As another mouse lover, the DualSense controller also has gyro aiming and I can only recommend it.
I’m playing Horizon Forbidden West with it right now and it allows me to be almost as precise as with a mouse. The adaptive triggers and the detailed haptics are also pretty cool. Also a really good controller for Switch emulation.
It’s not just look precision, it’s the limited number of buttons. A great example is how amazing and complex combat is in the Witcher 2 because it was a PC first game, and how much it was simplified for the third game to target console.
Gyro aiming is definitely a big improvement though.