Weren’t they among the first to support anti cheat on the Deck with Halo?
There surely are some decisions that on the ground developers can just make without running them by management but as a general policy by Microsoft towards all of its gaming studios to support Steam Deck: no.
that’s unfortunate.
Can’t expect Steam Deck Verified games from Microsoft.
They probably analysed it and thought it wasn’t worth the effort. Companies like to make money after all.
If all the economic news from the games industry from the last year or so should have taught you anything: No. Shortsighted whims of shareholders are not proper financial analysis. The same people who also concluded years ago that leaving Steam and going exclusively to Origin was a good idea are definitively not the sharpest tools in the shed.
Really spoiled the online stages
And now this change spoils single player.
I think it’s hilarious with the market for Linux handhelds this hot that these companies are still like “ew no thanks”
I don’t think the technical details reach the people making the decisions. They may have heard “Steam Deck works with PC games” (because there is no distinction between PC and Windows for them) and then don’t allocate resources for a proper port to Steam Deck.
Instead, he bitches about Linux instead of the problem root.
Game company funds through Kickstarter.
Game company reaches goal from taking money from Linux users.
Game company releases a shoddy port that crashes
Sales data shows that customers don’t wanna buy a separate SKU of a game that crashes all the time
*LInUx bAd!!!*
Also this is a Steam Deck community. It should be obvious that all discussion around native games centers around stable Steam Deck hardware specs, SteamOS, and the Steam Linux Runtime container solution for games released on Steam, not some buggy (and mediocre) game from a literal decade ago released as tar.gz file into the wild.
auto reported crashes
*publisher disables crash reporter*
But to think it is free is just incorrect.
Did anybody say that making Linux ports is free? I certainly didn’t. I said that native Linux ports lead to a better consumer experience which cannot be denied as seen with the submitted story about the Rally game.
Also Arthur made his obliviousness regarding Steam Linux Runtimes very clear by claiming that they were affected by changing Linux APIs all the time. That claim is just factually wrong.
As a hardcore Linux fan, the only way I see game devs publishing native Linux ports is when when it has a >30% market share.
For Valve Linux isn’t just another OS. It’s their Steam Deck platform which they could promote towards publishers the same way as console makers promote their platforms. This story once again shows that chasing Windows compatibility without using Windows is a stepping stone but not the final answer.
Ports aren’t individual products on Steam.
So, enlighten me, where am I wrong?
So you’re too lazy to read up on Steam Linux Runtimes and expect me to explain it to you? SLR 1.0 Scout keeps full binary compatibility to Ubuntu 12.04, so 12 years already. SLR APIs don’t change. That’s the point. Get a clue.
It would be just as (un)popular as the Steam Machines if it wasn’t for Proton, that’s my whole point.
Which part of “Proton is a great stop-gap solution” makes you think I’m opposed to Proton?
The cost to maintain “native” ports is too high to make sense for most developers.
If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.
Proton also makes it easier to preserve games since an “native” port would become incompatible overtime without work to adapt the software to changes in the system it’s running.
Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.
They already tried that in the Steam Machines era. It clearly wasn’t working.
Steam Deck is way more successful than 3rd party Steam Machines. The comparison makes zero sense because it ignores all developments since then.
Valve isn’t promoting native ports in the first place and suits only know “Works with Windows games, we don’t need to care about details”.
Yet another proof that Proton is a great stop-gap solution but Valve should be pushing game publishers to make native Linux ports.
Run systemctl restart flatpak-system-helper.service
after the already mentioned flatpak repair
command.
You mean Flatpak updates installed from Discover, right? I had issues with that as well, usually related to Deck entering sleep mode while the updates are running. The cause is that the systemd service isn’t running properly and needs to manually shut downj and launched (not a system reboot). I try to remember to look up what the exact command was when I’m back home. Reply to this comment if I forget to.
I don’t know if you’re talking about in-game fiddling or Steam Input but to clarify for others here: Steam allows to reorder the controllers, so the thing I usually do at the beginning of game party is to move the Deck’s integrated inputs to the last place.