A husband. A father. A senior software engineer. A video gamer. A board gamer.

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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I don’t have an answer for you, but I have a caution…

    I once worked for AT&T and worked on AT&T Messages.

    DO NOT USE IT, if it still exists, if you’re with AT&T. At the time I worked on it, there was no encryption except in-flight (https) – which means if I had had production access (and some people who worked there at my level, definitely did), I could have read all messages, blobs, everything. I was told after I quit that they intended to add encryption, but since AT&T would still hold the keys, it’s useless.







  • You are right. They can’t for every distro.

    But fedora/rhel, Ubuntu/debian, and arch-based distros are the most commonly used. So they can provide official packages for those, and/or as the OP said, provide an official flatpak.

    And to be fair, it’s a nice-to-have to have a better sense of trust, but given the unofficial ones are open source, it’s quite likely any maliciousness would be rooted out very quickly.








  • Let’s take that logic outward a step…

    Stocks are digital these days. Cryptocurrency is digital. So you’re basically saying those should be licensed to people, not owned.

    Ownership has nothing to do with the tangibility of the thing in the age of the Internet. And to say otherwise is missing the point of ownership in the first place.

    If I outright buy a movie, whether digital or not, I should own it – be able to download it, play it whenever I want, in perpetuity. If I subscribe to a service such as Disney+, then I fully know that I am purchasing a license to view their content.

    The logistics of providing such ownership is the cost of doing business, just like it is for Blu-ray. I would argue that ownership should be even easier, logistically, for digital goods because there is no actual manufacturing effort involved (aside from initial production of, say, a movie).

    The only reason companies want to license digital goods, instead of providing ownership to those who buy it, is greed (edit: and control).




  • But it doesn’t function flawlessly, at least not yet. I know of one pretty big online networking bug that affects me – You currently cannot connect directly to a password-ed server (by IP), it won’t prompt for the password and it simply denies entry. And since the multiplayer server browser is pure garbage, you can’t even properly search for the password-ed server because the search only filters the current page you’re on, and even pagination is flat broke.

    This game has a lot to get fixed. This is my major hit list that I’d like to see fixed/enhanced:

    • Fix it so a client can directly connect to a server that requires a password without having to use the server browser
    • Fix the server browser so pagination works properly
    • Fix the server browser so keyword searching actually filters across all registered servers, not just the currently-loaded page
    • Fix the server so when purposefully not registering as a public server, it doesn’t show in the server list (my private server is not supposed to be listed, but I had a random stranger connect…and since I cannot password the server yet due to the bug listed above, they got on and built stuff before I could kick them – and I cannot destroy anything they made)
    • Enhance it so an admin can destroy all content irrespective of guild
    • Fix the in-game chat so it actually scrolls properly and can be user-scrolled up and down
    • Fix the pal AI and pathing, it’s atrocious
    • Enhance it so you can dedicate a specific pal to a specific job
    • Fix it so party pals will properly attack incoming raids outside of the base circle
    • Enhance it so storage bins can be labeled (without having to use signs)
    • Enhance it so if there is a security code on a door or storage box, it doesn’t allow other guild members access without knowing the security code (this would require a level of ownership to each crafted item)
    • Enhance it so stacks can be divided by an arbitrary user-defined number instead of only by half
    • Enhance it so signs can be placed on foundation pieces
    • Fix it so pals that fight intruders cannot destroy buildings and other crafted/placed items
    • Fix it so wooden “security” walls are are not so easily destroyed by a simple pal invader
    • Fix it so other pals and players cannot become invisible
    • Fix it so in-dungeon bosses cannot use an ability that would place them outside the arena, thus requiring restarting the fight (in other words, fix the collision detection so properly bound the boss to the arena)

    I’m sure I’m forgetting numerous other issues.


  • I don’t know what you mean by ISPs in the US don’t have NATs. They most certainly do NAT at the gateway device. But they also typically provide a way to DMZ to your own router instead. I don’t have to deal with double NAT simply because I effectively have my ISP gateway in bridge mode (forwarding all traffic to a specific device, in this case, my personal router).

    Note: I have gigabit FTTH from AT&T. I left cable internet the moment fiber service was made available.