I have too many toothbrushes

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Joined 1 year ago
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Cake day: July 9th, 2023

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  • Funny story the other way around: the year is 2002 and I live in Laos. Bootlegs Everything Galore, all movies games music cost $1 or about. I discover a game, and then begins a quest to buy The Real Version because it’s a small studio and I really like it all, the storytelling, the modding tools, the community… A quest that would end up in Bangkok looking like the proverbial insane foreigner looking for the most stupid way to spend his money.

    I found it eventually, in a shop that didn’t look any different among all its brothers in Pantip Plaza. Took me a while lol.




  • It all works quite smoothly ; the install process is a breeze of a single .sh script to run directly from macos. The amount of software available for Arm64 is surprising, tho gamers will be disappointed there’s no Vulkan / Steam available yet.

    That “Default” install is really just Fedora, shipped with KDE for it’s superior handling of fractional scaling. There’s the dnf package manager, flatpaks, the works.

    I’m 80~90% of the time on the Asahi side of things on my device. Showstoppers today are sleep battery drain (50% a day) and pure “ooomph” - performance of an M2Pro chip is more akin to a 12th gen i7 than the same chip under macos. Rendering in kdenlive or blender is noticeably slower on Asahi. But it’s a huge reverse-engineering undertaking, and it will be getting better.







  • There’s a difference here that I describe as “pro” meaning specialized, complex software targeted at big businesses vs individual tools of the trade: Vectorworks is gonna get paid for happily by companies needing support and relying on it for critical output, while your next door young architect will run an outdated, cracked version of AutoCAD because it’s just too expensive - that kid could (and should) run Qcad.

    Where I see pirated software surviving is also as a form of legacy support: if you run old hardware (i.e. 32bits), that’s where “pro” software is gonna suck & leave you dry, while torrents are still out there.

    In gaming or media, cracking looks like a sport, I feel people just want to have fun blowing restrictions to pieces. It’s heartwarming!

    Back to the 'tools of the trade" category, I am happy to pay a moderate price to support a talented dev (Isadora, D::Light) but get understandably annoyed at huge businesses practicing insufferable licensing schemes. I wish people start looking, and using then supporting more alternatives out there - but isn’t photoshop still crack-able because it helps it dominate the market where The Gimp would do if it was the standard?