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Joined 11 months ago
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Cake day: August 2nd, 2023

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  • The ONLY problem I have had with this, is the controller on the system itself defaults as controller 1, so SOME games it takes a little fiddling to use different controllers. But I have done this and it works great.

    I’ve used a handful of different USB to HDMI docks, and I haven’t had any problems with any of them. I just use an anker dock that supports gigabit ethernet, 100W power passthrough, and HDMI, and it works just fine.

    https://www.amazon.com/gp/product/B087QZVQJX/

    You can use just about any controllers using Bluetooth, I really like the wireless XBox controllers (only supported over Bluetooth) for this. But I’ve also used the Switch controllers and they work fine.

    It’s really just a slightly expensive setup for what it is, but it’s also very portable, so…




  • It somewhat depends on the game, and the order that you pair things in.

    I’ve run my steam deck, docked on the TV, with 2 Nintendo Pro controllers, 1 XBox controller, 1 Stadia controller, all running over bluetooth, and a fifth PS3 controller plugged in via USB. From what I understand the limit is 8 controllers, but I think the built in controller counts as one.

    You can go into the settings and tell it which controller is which, but in the end, the game can override things and make it not work as expected. The only way to really know is to check on a game-by-game basis.


  • They basically already have one. The steam deck with the dock (though you have to provide your own controller.)

    They’d certainly gain some performance improvements by building a dedicated steam machine, but it would also split the market for the steam deck, which the article already talked about as being a negative of the first iteration.

    Dunno, I probably wouldn’t get a stationary steam machine over a mobile steam deck. Though being able to use Thunderbolt 4 for an eGPU on a steam deck would be a welcome enhancement, but that’s a whole different discussion.






  • Feels like some of that stuff, like the SSD’s are a bit overkill for a media server. Most of them still use spinning disks to maximize size vs. cost.

    Additionally, the CPU/GPU needs of a media server are pretty minor, unless you need to transcode on the fly, and even then, single streams aren’t very intensive either.

    So unless you’re capping the outgoing bandwidth to multiple external sources, you’re most likely just streaming the video source as-is to the destination, which just needs a stable network stream. If you don’t need to transcode at all, you don’t really even need a GPU on the hardware.