The catarrhine who invented a perpetual motion machine, by dreaming at night and devouring its own dreams through the day.
They’re even more exploration-heavy than Emerald. Roughly, the earlier the game, the bigger the focus on exploration, as hardware limitations didn’t allow much storytelling.
Also, I recommend playing their remakes instead of the original games; the originals are extremely buggy and have huge balance issues. (For example, there’s a shore in Red/Blue that you can use to catch Safari Zone mons. And Psychic mons are crazy overpowered - the only Ghosts in the region are partially Poison, there’s a lot of other Poison types, and since Gen1 was before the special split they got huge offensive and defensive capabilities.)
The thing is that they’re complying with the court case by letter, but not by spirit. Sure, there is a system to report and remove copyright infringement; but the system is 100% automated, full of fails that would require manual review, and Google can’t be arsed to spend the money necessary to fix it.
In your case I wouldn’t recommend trumpets and water Emerald then, as it’s exploration-heavy - there’s huge routes, and often what you want is in a specific place. You’ll probably have a great time with Gen 4 instead, specially Platinum.
I also think that the power creep started out with Gen4, as it had lots of legendaries and evos for older mons. (There’s a literal god there dammit.) However I feel like power creep is a symptom of a deeper issue in the series: it’s basically mass production, and for mass production you got a few cosmetic changes from gen to gen but almost no meaningful change in core gameplay. And eventually people like you, @sleepybisexual and me got tired of that “base” product.
Gen7 for me was… meh. I remember being extremely annoyed at the RotomDex telling me what to do, as if it didn’t allow me to explore properly. Perhaps because my nostalgia is geared towards the older games (I still play Emerald, to give you an idea.)
…frankly, most stuff past gen V.
People in the future will be like:
“Pokémon? There’s radio silence after the 3DS games. I think that Nintendo closed down by then.”
“Ah, Ultrakill? Here. [points to some file in the repo] Still playable. Small dev from a brilliant indie scene.”
I’m being kind of cheeky; it’s reasonably possible that people in the future know that Nintendo games actually existed past the 3DS, they simply weren’t preserved because their corporation got too greedy. In the meantime, game devs like Hakita are keeping their legacy alive.
Yup. Like, I get what he’s trying to do, if people don’t need to extract the contents of the release they’re more likely to keep sharing it. It would be reasonable if DwarFS was installed by default in most distros, Mint for example doesn’t even have it in the repos*. Still, he shares a huge collection of games, so it’s still worth to check if he has something you want.
*might be relevant for the OP. In Mint here’s what I did: I downloaded DwarFS binaries and put them in some random dir (I’ll call it /randomdir). Then I edited my .bashrc file and included the following lines:
undorf () {
mkdir "$1".extracted
/randomdir/bin/dwarfsextract -i "$1" -o "$1".extracted
}
Then when I download his releases, I navigate to the dir where the dwarfs is, plop a terminal, and write undorf [filename]
. Boom, extracted without too much fuss.
Additionally: look for johncena141’s releases. They’re obnoxiously packed (you got to have DwarFS, annoying to install in Mint*), but he’ll typically provide native versions of the game if possible, and when it needs an emu layer he also bundles it with the WINE version that it works the best with.
*to be honest I use his releases mostly to extract the contents.
That’s it! When I grow up I won’t become an astronaut or firefighter. I’m going to become a copyright troll!
I recommend people to read the comments in that thread, too. A lot of them are rather insightful; they get it - the problem is not just Google being a cheapstake, but also the copyright laws themselves.
This one is IMO specially insightful:
… and that is the strategy, right? It is cheaper for them [YouTube] to have a botched process that most people will not even try to fight, then to become more sophisticated (i.e., involve more actual humans) in order to preempt complaints. Alphabet / Google / YouTube are so big they can literally just ignore their users and still get away with it.
As I mentioned in another thread, about the same subject: that’s mostly for show, with zero practical impact on the population. They might jail someone but you’ll get 10 new streamers in their place. Same deal with the alleged seizure of TV boxes, mine is still working fine.
I taught my nephew and I wouldn’t see a moral problem on teaching my hypothetical kids how to.
The article asks a similar question: The researchers do not attempt to explain these differences. However, they show once again that ‘dated’ gender stereotypes don’t always match with reality. And when they have little explanatory value, one can question whether gender is even relevant in a piracy context.
I have two hypotheses to explain the gender gap.
1. The effectiveness of the threats is inversely proportional to the tech expertise of the person being threatened. And your typical woman knows less about files, piracy, internet and the likes than your typical man.
If this hypothesis is true, then splitting cohorts based on tech expertise should show a smaller gap between men and women.
2. Society trains women and men to react differently to threat. In simple words: men are expected by society to fight back, while women are expected to passively accept the threat and play along.
If this hypothesis is true, you should be able to see and measure the different answers in other situations that don’t involve piracy.
With that said, “perhaps” those anti-piracy messages would be more effective if they didn’t rely on bullshit, to the point that sounds a lot like “I expect the viewers of this message to be both tech-illiterate and gullible”.
Perhaps Mihon will tell Kakao to fuck off. But if Mihon doesn’t, someone else will. [Plus I wanted an excuse to post a cute kitten .gif]
There’s no legal basis to take it down.
Even when there’s no legal basis, a corporation is better prepared to potentially lose a legal battle than a bunch of amateurs are to potentially win it. It’s a form of corporate trolling - “both of us know that you’d win if you fought, but also that you won’t fight”.
That works fine if you’re a corporation dealing with one group that dares to stand between you and the money. But it fails if used over and over, as eventually one group will say “you want a bloody legal battle mate? We’re focking getting one.”
Kakao in the near future, trying to handle Tachiyomi forks:
I don’t think that mass production is doing it alone, but that it’s a factor. It’s what prevents GameFreak from changing the core gameplay of the game; and without meaningful changes to core gameplay, they need to attract players through other ways.
And one of those ways is making the mons of a newer gen stronger than the ones of the gen before. (Another is introducing “gimmick mechanics” that get forgotten in the next gen.)