Better still, stick with DRM free games.
Better still, stick with DRM free games.
You’re unlikely to be in conversation with hundreds of millions of people at a time; or even thousands of people. Conversations happen with just a handful of people. So those platforms with billions of people perhaps allow for some ultra-niche subgroups, but otherwise are just providing a lot of low-value noise with the additional people.
I haven’t pirated a game for a very long time. Indie games are very very cheap; and AAA games don’t interest me anyway.
So I’m not really looking at this change from a piracy point of view. For me, the big message here is (once again) don’t trust big corps. People who put their trust in Unity are now getting stabbed in the back. They’re now have to either pay up big, or do a huge amount of additional work to write their stuff using a different engine. And this could easily happen again, and again, and with other engines… … So its best not to rely on big corps.
This is a reason why I’m not on any private tracker. When there are 200 seeds all with better connection than me, then my ratio isn’t going anywhere. It creates this weird dynamic where you’re sometimes wishing people would stop seeding stuff; and that is clearly counter-productive.
In many ways, the silky-smooth convenience offered by modern computer software makes everything much harder to learn about and understand. For anyone that used zip files before this Windows feature, the problem is obvious - but for younger people it’s not obvious at all. Heck, a lot of people can’t even tell whether or not a file is locally on their computer - let alone whether it is compressed in some other file.