Regular audio CDs don’t have any DRM. (Unless it’s a data CD filled with audio files that have DRM or some such. But regular standard audio CDs that work in any CD player, there’s no DRM. The standard just doesn’t allow for any DRM.) And so the DMCA’s anticircumvention provisions wouldn’t apply to CDs.
But as for the Sony case you’re referencing, I’m not familiar with it, so I’ll have to do more research on that.
Of those three steps, step 2 is the illegal one. (Assuming we’re talking about music and not software.) Even if you never do step 3.
(Not saying things should be that way. Nor that it’s not difficult to enforce. Only that as the laws are today, even ripping a music CD to your hard drive without any intention to share the audio files or resell the CD, even if you never listen to the tracks from your computer, the act of making that “copy” infringes copyright.)
Edit: Oh, and I should mention this is the case for U.S. copyright. No idea about any other countries.
Usually, when the question is “why is copyright restrictive in these evil and/or dumb ways” the safe bet is that the the answer is “Disney.”
And you have to pay for it.
This might be the first time these words have appeared in this configuration on this community.
A lot of technologies started out as pirate technologies.
Cable TV? The first people who started shoving TV over cables into people’s homes didn’t ask for permission. But now that’s such a normal thing that we can’t imagine it having been infringement at one point.
Player piano rolls too. No permission was sought and its legality wasn’t figured out until they got sued. (And the courts decided that a royalty to the composers or rights holders was in order, and the courts set the going royalties rate in cents per roll, but they also decided the composers/rights holders couldn’t deny any player piano roll maker the right to make player piano rolls of their songs.)
But then things shifted and now the courts are owned by Disney.
Brings a tear to my eye every time.
No.
SEO’s a dark art.
In general, the more other pages (and the more highly-ranked pages) link to a page, the higher that page will show up in Google. But that’s also quite an oversimplification. (I don’t know that the rules Google uses for deciding how to rank pages in search results are even public info.
I don’t think there’s much any one person (even the owner) of a site can do to make a site show up higher in Google. The owner of a site can make smart decisions about how to ensure the site gets users coming back and posting links on social media and such, but ultimately the way a page/site gets to show up in more Google searches is by being popular.
My advice: don’t focus on Google or SEO or anything. Focus on fostering a community that’s worth coming back to and worth linking to.
OP is the kind of person who hangs signs above big red buttons saying “do not press.” Did they really intend for this post to be ignored or are tehy using reverse psychology. We may never know.
Minetest is an excellent candidate for this use case, I’d say. I play Minetest on a Raspberry Pi 4 connected to a Minetest server hosted on a different Raspberry Pi 4 (both running Arch Linux Arm) over Wifi regularly and don’t find latency or lag or anything to be a significant issue.
The world I’ve been playing in that particular way is on the game VoxelLibre (Formerly Mineclone 2. It’s intended to mirror Minecraft’s functionality as closely as possible. It’s not 100% implemented, but a lot of it is implemented, and it’s very playable. The default Minetest Game is great too. It lacks mobs, but mobs can be added with mods like the various Mobs Redo API plugins. (And it’s easy to have mobs but not enemy mobs that can kill the players if that’s the vibe you’re going for.)