There’s a fork called Input Leap that is working on Wayland support. Most of the maintainers of Barrier have now moved on and are working on Input Leap.
There’s a fork called Input Leap that is working on Wayland support. Most of the maintainers of Barrier have now moved on and are working on Input Leap.
Sure, CoreHunt is nice, but I still prefer ANGRYsearch or just good old fd or find from the command line
I’ve been addicted to Unrailed recently, it’s genuinely a great game that (at least for me) never gets boring. I’m desperately waiting for Unrailed 2. Even the multiplayer works really well on the Steam Deck/Linux in general.
Hell yeah, fuck Nintendo, don’t let them take away your right to emulate the games you paid for (hell, I don’t mind if you emulate games you didn’t pay for, Nintendo is a massive scumbag company, it’s totally fine to pirate their stuff)
The IP address is shared between all people who connect to the same VPN server.
Well, you can change your IP as often as you want. You can go to a completely different ISP in a different country in a matter of seconds.
So if you are using one tool to access YouTube while being logged into Google on your browser, doesn’t that defeat the purpose of the VPN?
Yeah, I didn’t assume anyone in this community would log in to YouTube, but maybe I’m wrong
Personally I run everything behind a VPN. Browsing the web without one kinda feels like a bad idea, like why should I expose my approximate home location to every website I go to and every server I connect to? Why should I let my ISP see which websites I’m visiting? And why should I trust my government to have access to all of that data?
the only affected IPs are of Invidious instances
That’s not true, I just got a “Sign in to confirm you’re not a bot” message on the official fucking YouTube website using Firefox behind Mullvad VPN. It’s also very common to see this on Piped instances. The invidious team seems to have developed a fix though: https://github.com/iv-org/youtube-trusted-session-generator
It’s great for offline, singleplayer games. Unfortunately some multiplayer games just refuse to work on Linux, because of the anti-cheat. But I mostly use my Steam Deck when I’m traveling and have a very poor or no internet connection, so I can only play singleplayer games anyway.
Yes, I know, draw.io theoretically isn’t entirely open source, but the source code is available and it can be self-hosted. Honestly, that’s good enough for me, I think I can make an exception for this one. But generally I care a lot about strictly using FOSS too. It can also be integrated with Nextcloud: https://apps.nextcloud.com/apps/drawio