By how the protocol is structured, it’s impossible for the address a downloader sees to know what the packet they forward actually contains, so they’re just taking the role of an ISP. Also, they don’t know the original source IP.
By how the protocol is structured, it’s impossible for the address a downloader sees to know what the packet they forward actually contains, so they’re just taking the role of an ISP. Also, they don’t know the original source IP.
play flash games,
I don’t think there’s currently any supported software running flash files that’s Windows exclusive, is there? Adobe ended support and the most mature solution is ruffle, which is open source and runs on Linux as well.
Games without launchers or not on steam
??? When has this not been possible?
This would also be fairly unintrusive, but could add a few false positives.
If this was the case, we’d have a whole bigger problem on our hands.
Even considering the birthday problem, the chance for such collisions is astronomically small. Especially if you combine it with the file size that you always have anyways.
In fact I’d guess that sites like these already do exactly that in order to avoid hosting duplicates (if not handled at the file system level).
Nice until you’re at a hotspot that blocks most ports but the most common ones.
I use HTTPS for all stuff, that has given me the best results overall. But of course, you can offer multiple options simultaneously
Also game servers because they’re generally very easy to host at home, and due to generally high RAM and storage needs paying for hosting can be quite pricey.
Really?
I thought this was more the case with flexible providers like DigitalOcean. My current provider charges 5,36€ per month for 4 cores (though I assume this corresponds rather to 2 SMT-enabled cores), 6 GB of RAM and a 400 GB SSD. It offers better latency for most players (obviously not for myself) and in most cases has been sufficient regarding performance.
Maybe not the best acronym, with Node Package Manager around
Which is exactly what I’d use this for, were it not for the fact that I switched to the windows version of SV anyways. It wants an old system OpenSSL lib that’s insecure and I don’t have it. So wine with Windows version it is.
The base game is free, the price is for DLC.
They are trivial with a non-garbage domain provider.
The process however isn’t as secure as one might think: https://cyberscoop.com/easy-fake-extended-validation-certificates-research-shows/
Basically, am LE cert says “we were able to verify that the operator of this service you’re attempting to use controls (parts of) the domain it claims to be part of”. Nothing more or less. Which in most cases is enough so that you can secure the connection. It’s possibly even a stronger guarantee than some sketchy cert providers provided in the past which was like “we were able to verify that someone sent us money”.