Android games on Steam Deck.
Android games on Steam Deck.
The OP didn’t mention Proxmox in their post. I’ve been speaking generally, not about any specific OS. For example, Nvidia’s enterprise offerings include a license to use their “GRID” vGPU tech (and the enabled feature flag in the driver).
Why? Product segmentation I suppose. Last I looked, the Virtio project’s efforts were still work-in-progress. The Arch wiki article corroborates that today. Inconsistent behavior across brands and product lines.
I’ve also wanted to do this for a while, but there were always a few too many barriers to actually spin up the project. Here’s just a brain dump of things I’ve seen recently.
vGPUs continue to be behind a license. But there is now vgpu_unlock.
L1T just showed off PCIe “fabric” from Liqid that can switch physical devices between machines.
Turning VMs on and off isn’t as slick as either of the above, but that is doable today. You’ll just have to build all the switching automation yourself. That could just be a shell script running QEMU/libvirt commands, at a minimum.
I play Slay the Spire or Into the Breach on my phone on every flight I take. Both are light on the battery.
There’s some history there, if you didn’t know. Jellyfin is a fork of Emby.
I have access to Into the Breach and Slay the Spire on Android but not in my Steam library. I’d enjoy first party support in playing them on my Deck.