It kindof starts to snag in the GCN/PS2 era. Smash Bros Melee never gets to an adequate point for me, and Soul calibur 2 usually is fuzzy with slowdown on the windmill-esque level.
I don’t think I was able to get soul calibur 3 to work too well. The dreamcast version of PSO is much smoother than the GCN version, though GCN version is generally good enough.
Dreamcast/N64/Playstation era I’d say is the sweet spot where games aren’t going to have many issues that they wouldn’t have elsewhere.
To be fair, only a handful of publishers were able to take their cards and go elsewhere. The media companies were a lot more on top of dragging their products off of Netflix.
Nobody would be on steam just for Valve games, after all, and indie has a much lower barrier of entry.
While they could certainly distribute their current products better, a lot of the issues they have now (see: belated frogs comment) aren’t things they really had control over.